The Elder Scrolls Online

About

About

Client:

Bethesda/ZeniMax Online

Project type:

Direct to consumer

Role:

Senior Marketing Artist

About

Client:

Bethesda/ZeniMax Online

Project type:

Direct to consumer

Role:

Senior Marketing Artist

Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.
Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.
Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.

About

About

Client:

Bethesda/ZeniMax Online

Project type:

Direct to consumer

Role:

Senior Marketing Artist

About

Client:

Bethesda/ZeniMax Online

Project type:

Direct to consumer

Role:

Senior Marketing Artist

Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.
Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.
Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.

About

About

Client:

Bethesda/ZeniMax Online

Project type:

Direct to consumer

Role:

Senior Marketing Artist

About

Client:

Bethesda/ZeniMax Online

Project type:

Direct to consumer

Role:

Senior Marketing Artist

Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.
Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.
Produced at ZeniMax Online Studios, this project encompassed the full design and layout of the Imperial Edition art book for The Elder Scrolls Online. Conceived as an in-universe lore book and concept art collection, the piece was bound in faux leather with strap detailing to reflect the game’s world-building and premium collector positioning.
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Process

(01)

Discovery & Direction

Reviewed creative direction, product scope, and collector expectations for a premium, limited-edition release. Aligned physical design components with the game’s world-building, tone, and brand identity.

(01)

Discovery & Direction

Reviewed creative direction, product scope, and collector expectations for a premium, limited-edition release. Aligned physical design components with the game’s world-building, tone, and brand identity.

(01)

Discovery & Direction

Reviewed creative direction, product scope, and collector expectations for a premium, limited-edition release. Aligned physical design components with the game’s world-building, tone, and brand identity.

(02)

Design Development

Developed large-format publication layouts balancing cinematic artwork, lore-driven content, and long-form readability across premium print production.

(02)

Design Development

Developed large-format publication layouts balancing cinematic artwork, lore-driven content, and long-form readability across premium print production.

(02)

Design Development

Developed large-format publication layouts balancing cinematic artwork, lore-driven content, and long-form readability across premium print production.

(03)

Finalization & Delivery

Prepared final production files and coordinated review cycles to ensure accuracy, consistency, and print readiness. Structured deliverables to support manufacturing and distribution needs.

(03)

Finalization & Delivery

Prepared final production files and coordinated review cycles to ensure accuracy, consistency, and print readiness. Structured deliverables to support manufacturing and distribution needs.

(03)

Finalization & Delivery

Prepared final production files and coordinated review cycles to ensure accuracy, consistency, and print readiness. Structured deliverables to support manufacturing and distribution needs.

(04)

Outcome

The finished components reinforced the Imperial Edition’s premium positioning and immersive world-building. The physical design elements aligned with collector expectations while maintaining consistency with the broader Elder Scrolls brand

(04)

Outcome

The finished components reinforced the Imperial Edition’s premium positioning and immersive world-building. The physical design elements aligned with collector expectations while maintaining consistency with the broader Elder Scrolls brand

(04)

Outcome

The finished components reinforced the Imperial Edition’s premium positioning and immersive world-building. The physical design elements aligned with collector expectations while maintaining consistency with the broader Elder Scrolls brand