Experience

Visual systems designed for environments where clarity matters.

The work focuses on translating complex ideas into clear, confident visuals that support decision-making, storytelling, and review. Across science, gaming, and publishing, the approach is consistent: listen first, identify the real communication challenge, and reduce complexity into visuals that hold up in high-stakes environments.

Visual systems built for clarity under pressure.

The approach centers on translating complex information into clear, confident visuals for science, gaming, and publishing—prioritizing structure, intent, and real-world use.

Career Snapshot

Partner with engineers, scientists, technologists, and proposal teams to turn dense technical content into visuals that convey mission concepts with clarity and accuracy.

Collaborated with directors, marketing leads, and production teams to translate game narratives and marketing goals into clear, compelling visual systems.

Designed officially licensed video-game strategy guides, blending dense gameplay data with premium visual design to create highly functional and collectible books.

Partner with engineers, scientists, technologists, and proposal teams to turn dense technical content into visuals that convey mission concepts with clarity and accuracy.

Collaborated with directors, marketing leads, and production teams to translate game narratives and marketing goals into clear, compelling visual systems.

Designed officially licensed video-game strategy guides, blending dense gameplay data with premium visual design to create highly functional and collectible books.

Design Approach

A practical framework used to guide every project, from concept to delivery.

This approach is reflected throughout the work and experience shown below.



A practical framework used to guide every project, from concept to delivery.

This approach is reflected throughout the work and experience shown below.

Make it memorable

Visual choices should feel intentional and reinforce the client’s message while balancing clarity and character.

Make it memorable

Visual choices should feel intentional and reinforce the client’s message while balancing clarity and character.

Make it usable

Design must work across formats, real-world constraints, tight timelines, and production requirements.

Make it usable

Design must work across formats, real-world constraints, tight timelines, and production requirements.

Make it clear

Strong hierarchy, structure, pacing, and readability drive every project.

Professional Experience

NASA
Senior Graphic Designer

2018 – Today

At NASA, I partner with engineers, scientists, managers, and proposal teams to translate dense technical content into visuals that communicate mission concepts clearly and convincingly. The work centers on understanding what each team needs to express and shaping graphics that support their story with precision and clarity.

At NASA, I partner with engineers, scientists, managers, and proposal teams to translate complex technical content into clear, compelling visuals that communicate mission concepts effectively.

Impact

  • Enhanced readability and comprehension for complex mission content

  • Strengthened proposal visuals used in high-stakes federal submissions

  • Supported collaborative teams across science, engineering, and management

Focus Areas

  • Proposal graphics and technical illustration

  • Mission concept diagrams and foldouts

  • Large-format posters and review materials

  • Clear communication of scientific and engineering information

Impact

  • Enhanced readability and comprehension for complex mission content

  • Strengthened proposal visuals used in high-stakes federal submissions

  • Supported collaborative teams across science, engineering, and management

Focus Areas

  • Proposal graphics and technical illustration

  • Mission concept diagrams and foldouts

  • Large-format posters and review materials

  • Clear communication of scientific and engineering information

Bethesda/ZeniMax
Senior Marketing Artist

2010 – 2018

At Bethesda / ZeniMax, collaboration with creative, marketing, and production teams unified story, gameplay, and brand across campaigns, events, and feature reveals.

Impact

  • Reinforced brand clarity across multi-channel marketing campaigns

  • Translated game narratives and features into player-facing visuals

  • Supported feature reveals, events, and promotional efforts

  • Enabled collaboration through production-ready visual execution

Work Included

  • Digital and print marketing assets

  • UI explorations and feature mockups

  • Pitch decks and campaign visuals

  • Event and promotional design

Pearson Publishing
Senior Graphic Designer

2001 – 2010

At Pearson, much of my work focused on officially licensed video-game strategy guides—publications filled with dense gameplay systems, maps, stats, and walkthroughs that needed to be immediately understood by players.

Impact

  • Created guides that were both functional tools and collectible products

  • Made complex game information accessible, readable, and visually compelling

  • Delivered large-scale publications on tight schedules with production accuracy

Core Responsibilities

  • Full-book layout for strategy guides and other imprints and specialty features

  • Infographics and data visualization for detailed gameplay systems

  • Integration of high-impact artwork to elevate visual appeal

Bethesda/ZeniMax
Senior Marketing Artist

2010 – 2018

At Bethesda / ZeniMax, collaboration with creative directors, marketing leads, and production teams unified story, gameplay, and brand across visual deliverables. For feature reveals, events, and campaigns, the focus remained on understanding the vision in the room and translating it into visuals that resonated with both players and stakeholders.

Impact

  • Reinforced brand clarity and consistency across multi-channel marketing campaigns

  • Translated complex game narratives and features into compelling player-facing visuals

  • Contributed to successful feature reveals, events, and large-scale promotional efforts

  • Supported cross-disciplinary teams through clear, production-ready visual execution

Work Included

  • Digital and print marketing assets

  • UI explorations and feature mockups

  • Pitch decks and campaign visuals

  • Event and promotional design

Pearson Publishing
Senior Graphic Designer

2001 – 2010

At Pearson, much of my work focused on officially licensed video-game strategy guides—publications filled with dense gameplay systems, maps, stats, and walkthroughs that needed to be immediately understood by players.

Impact

  • Created guides that were both functional tools and collectible products

  • Made complex game information accessible, readable, and visually compelling

  • Delivered large-scale publications on tight schedules with production accuracy

Core Responsibilities

  • Full-book layout for strategy guides and other imprints and specialty features

  • Infographics and data visualization for detailed gameplay systems

  • Integration of high-impact artwork to elevate visual appeal

Capabilities

Core Skills

  • Proposal graphics and technical illustration

  • Visual storytelling and narrative design

  • Layout systems and design hierarchy

  • Infographics and data visualization

  • Large-format print and production

  • Brand development and campaign support

  • Cross-functional collaboration

Design Tools

  • Adobe InDesign

  • Adobe Illustrator

  • Adobe Photoshop

  • Adobe After Effects

  • Figma

Workflow

  • Microsoft Teams

  • SharePoint and OneDrive

  • Jira

  • Pre-press setup and vendor coordination

Core Skills

Design Tools

  • Adobe InDesign

  • Adobe Illustrator

  • Adobe Photoshop

  • Adobe After Effects

  • Figma

  • Microsoft Teams

  • SharePoint and OneDrive

  • Jira

  • Pre-press setup and vendor coordination

Workflow

  • Proposal graphics and technical illustration

  • Visual storytelling and narrative design

  • Layout systems and design hierarchy

  • Infographics and data visualization

  • Large-format print and production

  • Brand development and campaign support

  • Cross-functional collaboration

Resume

For a complete overview, download a print-ready resume with full work history and skills.



Experience

Design focused on clarity under pressure

Visual systems that translate complex ideas into clear, confident communication for high-stakes environments.

Career Snapshot

Partner with engineers, scientists, technologists, and proposal teams to turn dense technical content into visuals that convey mission concepts with clarity and accuracy.

Collaborated with directors, marketing leads, and production teams to translate game narratives and marketing goals into clear, compelling visual systems.

Designed officially licensed video-game strategy guides, blending dense gameplay data with premium visual design to create highly functional and collectible books.

Capabilities

Core Skills

  • Proposal graphics and technical illustration

  • Visual storytelling and narrative design

  • Layout systems and design hierarchy

  • Infographics and data visualization

  • Large-format print and production

  • Brand development and campaign support

  • Cross-functional collaboration


Design Tools

  • Adobe InDesign

  • Adobe Illustrator

  • Adobe Photoshop

  • Adobe After Effects

  • Figma


    Workflow

    • Microsoft Teams

    • SharePoint and OneDrive

    • Jira

    • Pre-press setup and vendor coordination

Resume

For a complete overview, download a print-ready resume with full work history and skills.

Design Approach

A practical framework used to guide every project, from concept to delivery.

This approach is reflected throughout the work and experience shown below.

Make it memorable

Visual choices should feel intentional and reinforce the client’s message while balancing clarity and character.

Make it usable

Design must work across formats, real-world constraints, tight timelines, and production requirements.

Make it clear

Strong hierarchy, structure, pacing, and readability drive every project.

Professional Experience

NASA

Graphic Designer IV

2018 – Today


At NASA, complex technical content is translated into clear, compelling mission visuals in collaboration with engineers and scientists.


Focus Area

  • Proposal graphics and technical illustration

  • Mission concept diagrams and foldouts

  • Large-format posters and review materials

  • Clear communication of scientific and engineering information


Impact

  • Enhanced readability and comprehension for complex mission content

  • Strengthened proposal visuals used in high-stakes federal submissions

  • Supported collaborative teams across science, engineering, and management

Bethesda / ZeniMax

Senior Graphic Designer

2010 - 2018


At Bethesda / ZeniMax, collaboration with creative, marketing, and production teams unified story, gameplay, and brand across campaigns, events, and feature reveals.


Work Included

  • Digital and print marketing assets

  • UI explorations and feature mockups

  • Pitch decks and campaign visuals

  • Event and promotional design


Impact

  • Reinforced brand clarity across multi-channel marketing campaigns

  • Translated game narratives and features into player-facing visuals

  • Supported feature reveals, events, and promotional efforts

  • Enabled collaboration through production-ready visual execution

Pearson Publishing

Senior Graphic Designer

2001 – 2010


At Pearson, much of my work focused on officially licensed video-game strategy guides—publications filled with dense gameplay systems, maps, stats, and walkthroughs that needed to be immediately understood by players.


Core Responsibilities

  • Full-book layout for strategy guides and other imprints and specialty features

  • Infographics and data visualization for detailed gameplay systems

  • Integration of high-impact artwork to elevate visual appeal


Impact

  • Created guides that were both functional tools and collectible products

  • Made complex game information accessible, readable, and visually compelling

  • Delivered large-scale publications on tight schedules with production accuracy