Experience
Visual systems designed for environments where clarity matters.
The work focuses on translating complex ideas into clear, confident visuals that support decision-making, storytelling, and review. Across science, gaming, and publishing, the approach is consistent: listen first, identify the real communication challenge, and reduce complexity into visuals that hold up in high-stakes environments.
Visual systems built for clarity under pressure.
The approach centers on translating complex information into clear, confident visuals for science, gaming, and publishing—prioritizing structure, intent, and real-world use.


Career Snapshot

Partner with engineers, scientists, technologists, and proposal teams to turn dense technical content into visuals that convey mission concepts with clarity and accuracy.

Collaborated with directors, marketing leads, and production teams to translate game narratives and marketing goals into clear, compelling visual systems.


Designed officially licensed video-game strategy guides, blending dense gameplay data with premium visual design to create highly functional and collectible books.
Partner with engineers, scientists, technologists, and proposal teams to turn dense technical content into visuals that convey mission concepts with clarity and accuracy.


Collaborated with directors, marketing leads, and production teams to translate game narratives and marketing goals into clear, compelling visual systems.


Designed officially licensed video-game strategy guides, blending dense gameplay data with premium visual design to create highly functional and collectible books.
Design Approach
A practical framework used to guide every project, from concept to delivery.
This approach is reflected throughout the work and experience shown below.
A practical framework used to guide every project, from concept to delivery.
This approach is reflected throughout the work and experience shown below.
Make it memorable
Visual choices should feel intentional and reinforce the client’s message while balancing clarity and character.
Make it memorable
Visual choices should feel intentional and reinforce the client’s message while balancing clarity and character.
Make it usable
Design must work across formats, real-world constraints, tight timelines, and production requirements.
Make it usable
Design must work across formats, real-world constraints, tight timelines, and production requirements.
Make it clear
Strong hierarchy, structure, pacing, and readability drive every project.
Professional Experience
NASA
Senior Graphic Designer
2018 – Today
At NASA, I partner with engineers, scientists, managers, and proposal teams to translate dense technical content into visuals that communicate mission concepts clearly and convincingly. The work centers on understanding what each team needs to express and shaping graphics that support their story with precision and clarity.
At NASA, I partner with engineers, scientists, managers, and proposal teams to translate complex technical content into clear, compelling visuals that communicate mission concepts effectively.
Impact
Enhanced readability and comprehension for complex mission content
Strengthened proposal visuals used in high-stakes federal submissions
Supported collaborative teams across science, engineering, and management
Focus Areas
Proposal graphics and technical illustration
Mission concept diagrams and foldouts
Large-format posters and review materials
Clear communication of scientific and engineering information
Impact
Enhanced readability and comprehension for complex mission content
Strengthened proposal visuals used in high-stakes federal submissions
Supported collaborative teams across science, engineering, and management
Focus Areas
Proposal graphics and technical illustration
Mission concept diagrams and foldouts
Large-format posters and review materials
Clear communication of scientific and engineering information
Bethesda/ZeniMax
Senior Marketing Artist
2010 – 2018
At Bethesda / ZeniMax, collaboration with creative, marketing, and production teams unified story, gameplay, and brand across campaigns, events, and feature reveals.
Impact
Reinforced brand clarity across multi-channel marketing campaigns
Translated game narratives and features into player-facing visuals
Supported feature reveals, events, and promotional efforts
Enabled collaboration through production-ready visual execution
Work Included
Digital and print marketing assets
UI explorations and feature mockups
Pitch decks and campaign visuals
Event and promotional design
Pearson Publishing
Senior Graphic Designer
2001 – 2010
At Pearson, much of my work focused on officially licensed video-game strategy guides—publications filled with dense gameplay systems, maps, stats, and walkthroughs that needed to be immediately understood by players.
Impact
Created guides that were both functional tools and collectible products
Made complex game information accessible, readable, and visually compelling
Delivered large-scale publications on tight schedules with production accuracy
Core Responsibilities
Full-book layout for strategy guides and other imprints and specialty features
Infographics and data visualization for detailed gameplay systems
Integration of high-impact artwork to elevate visual appeal
Bethesda/ZeniMax
Senior Marketing Artist
2010 – 2018
At Bethesda / ZeniMax, collaboration with creative directors, marketing leads, and production teams unified story, gameplay, and brand across visual deliverables. For feature reveals, events, and campaigns, the focus remained on understanding the vision in the room and translating it into visuals that resonated with both players and stakeholders.
Impact
Reinforced brand clarity and consistency across multi-channel marketing campaigns
Translated complex game narratives and features into compelling player-facing visuals
Contributed to successful feature reveals, events, and large-scale promotional efforts
Supported cross-disciplinary teams through clear, production-ready visual execution
Work Included
Digital and print marketing assets
UI explorations and feature mockups
Pitch decks and campaign visuals
Event and promotional design
Pearson Publishing
Senior Graphic Designer
2001 – 2010
At Pearson, much of my work focused on officially licensed video-game strategy guides—publications filled with dense gameplay systems, maps, stats, and walkthroughs that needed to be immediately understood by players.
Impact
Created guides that were both functional tools and collectible products
Made complex game information accessible, readable, and visually compelling
Delivered large-scale publications on tight schedules with production accuracy
Core Responsibilities
Full-book layout for strategy guides and other imprints and specialty features
Infographics and data visualization for detailed gameplay systems
Integration of high-impact artwork to elevate visual appeal
Capabilities
Core Skills
Proposal graphics and technical illustration
Visual storytelling and narrative design
Layout systems and design hierarchy
Infographics and data visualization
Large-format print and production
Brand development and campaign support
Cross-functional collaboration
Design Tools
Adobe InDesign
Adobe Illustrator
Adobe Photoshop
Adobe After Effects
Figma
Workflow
Microsoft Teams
SharePoint and OneDrive
Jira
Pre-press setup and vendor coordination
Core Skills
Design Tools
Adobe InDesign
Adobe Illustrator
Adobe Photoshop
Adobe After Effects
Figma
Microsoft Teams
SharePoint and OneDrive
Jira
Pre-press setup and vendor coordination
Workflow
Proposal graphics and technical illustration
Visual storytelling and narrative design
Layout systems and design hierarchy
Infographics and data visualization
Large-format print and production
Brand development and campaign support
Cross-functional collaboration
Experience
Design focused on clarity under pressure
Visual systems that translate complex ideas into clear, confident communication for high-stakes environments.


Career Snapshot


Partner with engineers, scientists, technologists, and proposal teams to turn dense technical content into visuals that convey mission concepts with clarity and accuracy.


Collaborated with directors, marketing leads, and production teams to translate game narratives and marketing goals into clear, compelling visual systems.


Designed officially licensed video-game strategy guides, blending dense gameplay data with premium visual design to create highly functional and collectible books.
Capabilities
Core Skills
Proposal graphics and technical illustration
Visual storytelling and narrative design
Layout systems and design hierarchy
Infographics and data visualization
Large-format print and production
Brand development and campaign support
Cross-functional collaboration
Design Tools
Adobe InDesign
Adobe Illustrator
Adobe Photoshop
Adobe After Effects
Figma
Workflow
Microsoft Teams
SharePoint and OneDrive
Jira
Pre-press setup and vendor coordination
Design Approach
A practical framework used to guide every project, from concept to delivery.
This approach is reflected throughout the work and experience shown below.
Make it memorable
Visual choices should feel intentional and reinforce the client’s message while balancing clarity and character.
Make it usable
Design must work across formats, real-world constraints, tight timelines, and production requirements.
Make it clear
Strong hierarchy, structure, pacing, and readability drive every project.
Professional Experience
NASA
Graphic Designer IV
2018 – Today
At NASA, complex technical content is translated into clear, compelling mission visuals in collaboration with engineers and scientists.
Focus Area
Proposal graphics and technical illustration
Mission concept diagrams and foldouts
Large-format posters and review materials
Clear communication of scientific and engineering information
Impact
Enhanced readability and comprehension for complex mission content
Strengthened proposal visuals used in high-stakes federal submissions
Supported collaborative teams across science, engineering, and management
Bethesda / ZeniMax
Senior Graphic Designer
2010 - 2018
At Bethesda / ZeniMax, collaboration with creative, marketing, and production teams unified story, gameplay, and brand across campaigns, events, and feature reveals.
Work Included
Digital and print marketing assets
UI explorations and feature mockups
Pitch decks and campaign visuals
Event and promotional design
Impact
Reinforced brand clarity across multi-channel marketing campaigns
Translated game narratives and features into player-facing visuals
Supported feature reveals, events, and promotional efforts
Enabled collaboration through production-ready visual execution
Pearson Publishing
Senior Graphic Designer
2001 – 2010
At Pearson, much of my work focused on officially licensed video-game strategy guides—publications filled with dense gameplay systems, maps, stats, and walkthroughs that needed to be immediately understood by players.
Core Responsibilities
Full-book layout for strategy guides and other imprints and specialty features
Infographics and data visualization for detailed gameplay systems
Integration of high-impact artwork to elevate visual appeal
Impact
Created guides that were both functional tools and collectible products
Made complex game information accessible, readable, and visually compelling
Delivered large-scale publications on tight schedules with production accuracy
